Temple Delve
A little 3D platformer through creature infested ruins!
Make it to the end, clearing all the levels!
In creating the project, I learned blender in order to create almost all of the environment, including, but not limited to, bridges and the moon. I have also brushed up on drawing skills to create some textures, such as the moon, and mouse icon.
Various problems had to be overcome, such as programming the enemy patrol system. I worked backwards reverse engineering a basic technique made using only blueprint functionality, then added to it to create a randomized, and efficient, patrol system, with unlimited patrol destinations.
It can also reset the player score upon failing a level, to what it was at the start at that level, with no noticeable bugs.
The various torches, mesh and VFX made by me, were made as instanced static meshes to help with performance.
If you wish to read more on the development process, you can find it under projects listed on my LinkedIn profile upon it's completion.
The following are snippets from the code used to run the game, with descriptions. This next image shows the code which stops the player from moving, and display the relevant UI

This next piece shows the process of playing the two animations for the end level treasure chest seamlessly, and displaying the specific end level menu UI based on which level we completed.
Temple Delve
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Temple Delve

Temple Delve: A 3D platformer game made in Unreal Engine, using C++ to program, and Blender to create the environment. A short, yet immersive, e Read More

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